Trwa ładowanie

Twoja przeglądarka jest przestarzała. Niektóre funkcjonalności mogą nie działać poprawnie. Zalecamy aktualizajcę lub zmianę przeglądarki na nowszą.

KillHouse Turniej CQB

This article comes from an older version of the portal and its display (especially images) may deviate from current standards.

KH plakat.png

We invite you for 3rd Airsoft CQB Tournament atKillhouse arena.

We fight at April 10th 2016 at Killhouse arena - Wojnicka 2 St., Warsaw. Registration starts at 09:00 AM.

 

 

 

This year we introduce 3vs3 formula:

  • each team counts 3 members
  • charts instead of play-offs.
  • team can have reserve players
  • one scenario during whole tournament
  • pyrotechnics approved in limited amount

 

KillCQB3vs3.png

 


Information and general rules:

  • We fight at April 10th 2016 at Killhouse arena - Wojnicka 2 St., Warsaw. Registration starts at 09:00 AM.
  • 3-player teams - TEAM REGISTRATION
  • Age limit - 18
  • Full face protection required (face mask and eyeshield)
  • Muzzle velocity limit - 350 fps (measured at 0,2 g BBs)
  • Single fire only
  • Stalker masks and spectacles for rent on site (5 PLN), same as G36C replicas (20 PLN)
  • Registration fee - 30 PLN/person
  • Pyrotechnics limited, but allowed - more infomration soon.
  • The TOURNAMENT REGULATIONS and HALL REGULATION obliges.
  • Time of skirmish: 5-10 minutes (depents on a number of teams)
  • One scenario during the whole tournament.
  • Each team will play the same amount of skirmishes (at least 4)
  • Reservoir players.
  • The possibility of challenging the specific team
  • Gift pack for each player.
  • LIST OF COMBAT TEAMS, which got registered.
  • Photo and video reportage.

Teams can be matched in two ways:

1. The Challenge
Each registered team can challenge any other team with Killhouse mediation. If both teams approved they gonna counter each other in the first turn

2. Registery order
Teams which are not participating in "the challenge" will be matched in pairs according to the registration at the day of the tournament. At least four turns will be played. The ultimate number of turns depends on a number of participating teams. Each turn got specific outcome in points. All of them will be sumed up. The opponents in further turns will be matched accordingly to the points. Opponents will vary at each turn if possible. The winners will be claimed with regard to their place at the points chart. Winners got the highest amount of points. In case if there are more teams with the same amount of points for first, second or third place they will play one more turn.


Harmonogram The timetable

  • 9:00 Registration starts.
  • 10:00 Official start of the tournament.
  • 10:15 First turn.
  • 12:00 ­Collateral attractions:
  • BBQ
  • Fotobooth
  • 18:00 The last turn. Presentation of winners or overtime turns
  • 18:10 The beginning of eventual ovetime turns.
  • 18:45 ­Prizes and the end of the tournament.
  • 19:00 Spare time and free battles.

Timetable can get adjusted.


Reservoir players
Each team may have reservoir players/
Reservoir players are under the same regulations as everyone else (registration, entry fee, etc.)
Each team may have unlimited number of reservoir players.
During the game one switch can be done.
Switch can be made in the team's respawn, by knowledge of main referee and in a presence of support referee.


The Scenario
Both teams start from their respawn points after main judge signal. Respawn points are placed in a corners of the hall. In a field there are 5 checkpoints in two colors light, sound and switches:

 

  • two checkpoints with number “1”
  • two checkpoints with number “2”
  • one checkpoint with number “3”

The task is to capture as many checkpoint as it is possible and defend them until the end of a game. Checkpoint is considered to be captured while the light of your team's color is turned on with appropriate switch. Checkpoints can be captured only by "living" players. Checkpoint taken once can be recaptured by the opponent. The skirmish lasts for 5-10 minutes and is finished by referee double signal. The skirmish is won by a team, which holds checkpoints of higher strategic value.

 

mapa.png

Source:
KillHouse.pl

Komentarze

NAJNOWSZE

Loading...
  • Platinium partner

    Gold partner

  • Silver partner

  • Tactical partner